|
Fragment: Iteration
Planning (Sprint Planning / Planning Game) |
|
Originating Method: XP, Scrum |
|
|
|
|
|
|
|
|
|
|
Contributes to |
|
|
|
Major Softgoal |
sub softgoal |
Cont.
Value from Fragment |
Study |
Situation |
|
|
|
Improved Project Planning |
More
realistic prioritization of tasks |
+ |
|
|
|
|
|
Clear
Definition of iteration goal |
++ |
|
|
|
|
|
Accurate
project scheduling |
- |
|
customer
and management were unaccustomed in negotiating schedule |
|
|
|
|
- |
|
participating
customer could not represent interests of all stakeholders |
|
|
|
Enhanced Communication |
Enhanced
Communication with business people / project leader |
+ |
|
|
|
|
|
Better
understanding of customer concerns |
+ |
|
|
|
|
|
improved
awareness of all team(s) members about the project plan |
+ |
|
|
|
|
|
Enhanced
Collaboration and Coordination |
Closer
collaboration of customer and development team |
+ |
|
|
|
|
|
Improved System
Design |
|
- |
|
Lack
of enough time for good design |
|
|
|
Enhanced Project
Visibility |
|
+ |
|
|
|
|
|
|
Justifying
time spent with development team |
+ |
|
|
|
|
|
|
More
tangible progress monitoring (due to smaller size of project stepts) |
+ |
|
|
|
|
|
self-organizing
capability of teams gets improved |
|
|
|
|
|
|
|
|
Enhanced
self-task assignment |
+ |
|
|
|
|
|
|
Enhanced
self-time management |
|
|
|
|
|
|
Increased
Frequency of Product Release |
Defining
tasks, implementable during an iteration |
++ |
|
|
|
|
|
Higher Commitment of team
members |
|
+ |
|
influence
of customer participation during planning meetings AND existence of a plan |
|
|
|
Better focus of team on its
tasks |
|
|
|
|
|
|
|
|
preventing
teams from focusing on items with lower priority |
+ |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|