Seminar in Geometry and Animation

Instructors: Prof. Eitan Grinspun and Dr. Alec Jacobson

Class meets Wednesdays 2:10pm-4pm in 644 Mudd CEPSR 620

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Role-playing

This seminar is organized around the different "roles" students play each week: SIGGRAPH Reviewer, Archaeologist, PhD Student, Industry R&D Expert, Hacker, and Private Investigator.

Everyone, every week: Come with a new title for the current paper and a missing result the paper could have included.

Email any presentation material/reviews/code/etc. to c2g2serg@gmail.com Wednesday by noon before class.


This course structure/syllabus is public domain. If you adopt the course structure, please share your experiences with us.


Reading

  1. Automatic Rigging and Animation of 3D Characters, [Baran & Popović 2007].
  2. Good vibrations: modal dynamics for graphics and animation, [Pentland & Williams 1989]
  3. An Intuitive Framework for Real-Time Freeform Modeling, [Botsch & Kobbelt 2004]
  4. Spacetime Constraints, [Witkin & Kass 1988]
  5. Real-Time Subspace Integration for St.Venant-Kirchhoff Deformable Models, [Barbič & James 2005]
    Some helpful notes:
  6. Partial and Approximate Symmetry Detection for 3D Geometry, [Mitra et al. 2006]
  7. Position Based Dynamics, [Müller et al. 2007]
  8. Pose Space Deformation: A Unified Approach to Shape Interpolation and Skeleton-Driven Deformation, [Lewis et al. 2000]
  9. Discrete Differential-Geometry Operators for Triangulated 2-Manifolds, [Meyer et al. 2002]
    Note: Don't be scared of 26 pages. The formatting is generous. This is about as much text as a SIGGRAPH paper.
  10. Skinning mesh animations, [James & Twigg 2005]
  11. Teddy: a sketching interface for 3D freeform design, [Igarashi et al. 1999]
  12. Style-Based Inverse Kinematics, [Grochow et al. 2004]
    Shimbe's SIGGRAPH Award winning short animated film. Shimbe used motion capture on marionette puppets to have interestingly styled motions:

    "The Wonder Hospital" [Full film, 12min] from B. Shimbe Shim on Vimeo.

  13. Marching cubes: A high resolution 3D surface construction algorithm, [Lorenson & Cline 1987]

Coming soon to a seminar near you...