publications
My research has been largely in HCI, CSCW, and social computing.
2020
- Exploring TikTok Use and Non-use Practices and Experiences in China In Social Computing and Social Media. Participation, User Experience, Consumer Experience, and Applications of Social Computing, HCI International 2020 [Abs]
- CHIThe Government’s Dividend: Complex Perceptions of Social Media Misinformation in China In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems 2020 [PDF]
2019
- Improving Viewer Engagement and Communication Efficiency within Non-Entertainment Live Streaming In The Adjunct Publication of the 32nd Annual ACM Symposium on User Interface Software and Technology 2019
- CSCWVicariously Experiencing It All Without Going Outside: A Study of Outdoor Livestreaming in China Proceedings of the ACM on Human-Computer Interaction, 3(CSCW) 2019 [PDF]
- CHI“I Feel It is My Responsibility to Stream”: Streaming and Engaging with Intangible Cultural Heritage through Livestreaming
CHI 2019 Best Paper Award In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems 2019 [PDF] - HCIIFifteen Seconds of Fame: A Qualitative Study of Douyin, A Short Video Sharing Mobile Application in China In Social Computing and Social Media. Participation, User Experience, Consumer Experience, and Applications of Social Computing, HCI International 2019
- Live Streaming in China for Sharing Knowledge and Promoting Intangible Cultural Heritage Interactions 2019
2018
- CSCWStreamWiki: Enabling Viewers of Knowledge Sharing Live Streams to Collaboratively Generate Archival Documentation for Effective In-Stream and Post Hoc Learning Proceedings of the ACM on Human-Computer Interaction, 2(CSCW) 2018 [PDF]
- VISInkPlanner: Supporting prewriting via intelligent visual diagramming IEEE transactions on visualization and computer graphics 2018 [PDF]
2017
- HCIIThe Rise and Proliferation of Live-Streaming in China: Insights and Lessons In HCI International 2017 – Posters’ Extended Abstracts 2017 [Abs]
- Comparing Mid-Air Finger Motion with Touch for Small Target Acquisition on Wearable Devices In Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems 2017