Overview
This page contains general information about the various details of the course.
In general, much of the information about the course is available from the course information sheet, provided in class. Below is a link to it, in PDF format:
Google Group
Nick has set up a Google group for the course. Sign up, and check it often for updates.
Exercises
All assignments are to be submitted in person at the beginning of the class. Lateness will only be accepted in extenuating circumstances, and only by clearing it with the instructor ahead of time.
Project
This term's project is to design a first- or third-person video game, aimed at a Japanese audience. The deliverables for this project are as follows:
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Game Pitch -- Jan 26th
- Basic gameplay & secret ingredients (DOTW)
- 5 layers for each aspect of deliverable (Embarrassed --> High Level)
- Written creative brief
- (Critique of other proposals)
-
Design Specifications & Interim Report -- Feb 9th
- Mock-ups, storyboards, sketches
- Description of progress on layers of game
- Presentation and/or demo of latest developments
- Written design document
-
Minimum Target -- Mar 2nd
- In-class prototype demo (first layer minimum)
- Presentation, feedback and final goal setting
-
Alpha Release -- Mar 23rd
- In-class demo of completed product
- Short presentation
- Written user manual
-
Play Testing & Final Paper --
- Testing & evaluation
- Updates & recommendations
- Final writeup
- Peer evaluation
- Video trailer
Contact information
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