Overview
This page contains general information about the various details of the course.
In general, much of the information about the course is available from the course information sheet, provided in class. Below is a link to it, in PDF format:
Assignments
All assignments are to be submitted at the end of the day on Wednesday, in the second and third weeks of class. Lateness will only be accepted in extenuating circumstances, and only by clearing it with the instructor and/or TA ahead of time.
- First Assignment: Basic level, objects, characters, HUD (no interaction between objects yet) -- DUE: Wed, Jan 18
- Second Assignment: Interactions between objects, character movement, HUD updates -- DUE: Wed, Jan 25
Project
This term's project is to design a first- or third-person video game, aimed at the casual gaming audience. The deliverables for this project are as follows:
-
Game Pitch -- Jan 26th
- Basic gameplay & secret ingredients (DOTW)
- 5 layers for each aspect of deliverable (Embarrassed --> High Level)
- Written creative brief
- (Critique of other proposals)
-
Design Specifications & Interim Report -- Feb 9th
- Mock-ups, storyboards, sketches
- Description of progress on layers of game
- Presentation and/or demo of latest developments
- Written design document
-
Minimum Target -- Mar 1st
- In-class prototype demo (first layer minimum)
- Presentation, feedback and final goal setting
-
Alpha Release -- Mar 22nd
- In-class demo of completed product
- Short presentation
- Written user manual
-
Play Testing & Final Paper -- Apr 2nd and Apr 5th
- Testing & evaluation
- Updates & recommendations
- Final writeup
- Peer evaluation
- Video trailer
Contact information
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