Short Abstract
Shadowing is a branch of chaotic systems theory that tries to show that, even in the face of the exponential magnification of small errors, numerical solutions have some validity. It does this by trying to show that, for any particular computed solution (the ``noisy'' solution), there exists a true solution with slightly different initial conditions that stays uniformly close to the computed solution. If such a solution exists, it is called a true shadow of the computed solution. An approximation to true shadowing is numerical shadowing, whereby an iterative refinement algorithm is applied to a noisy solution to produce a nearby solution with less noise. If this iterative process converges to a solution with noise close to the machine precision, the resulting solution is called a numerical shadow. Numerical shadowing is very computationally intensive, because it requires the storage and manipulation of the full phase-space trajectory of the system, at much higher precision than the original computation.
The main thrust of this thesis is to extend a previously published numerical shadowing refinement procedure to make it more efficient, thus allowing larger and more realistic systems to be shadowed. The astrophysical N-body problem is used as an example, although the refinement procedure could just as easily be used on any chaotic system. With various numerical tricks and physical insights, our algorithm runs, depending on the problem, between 5 and 100 times faster than the original algorithm.
Using this optimized algorithm, shadowing experiments were performed on
N-body systems in which M bodies move amongst N-M fixed ones.
For systems of
using a variable-timestep
integrator and no softening, our results show that the length of time
an orbit is shadowable decreases with increasing M. However, it is
unclear whether this is owing to collective effects of interacting
moving particles, or whether each particle individually has a ``glitch
rate'', causing the global glitch rate to increase linearly with the
number of particles. However, for a system of N=65536,M=1 with
softening and integrating using constant timestep leapfrog, we were
able to shadow the moving particle for two dozen crossing times, which
is encouraging.
Finally, there is much further work that should be done on both general N-body shadowing. We point out some possible directions for further research.